The Human Game

A game that has no rules, only players.

I've been working to explain memetics to people in a way they can understand. And what I've realized is two things:

  1. Nobody understands memetics or cares about memetics.
  2. They don't need to.

Instead, we have to present a game. A game with no rules, and that assumes nothing about the reality we exist in.

The game is a meme. It is meaningless except in how it is instantiated and shared, because it will act as a mirror to the groups that play it.

Now, it's up to us to derive the most interesting rules.

Game 1: What’s your class?
In this implementation, we are going to start with 3 base classes: 1. The Creator - creative sparks are unpredictable, but powerful 2. The Builder - give the builder a plan and stand back, it’s gonna happen 3. The Connector - connectors help builders and creators coordinate with each other